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 Bio-weapon data files: Infection MK3

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The King of Death
The King of Death

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PostSubject: Bio-weapon data files: Infection MK3   Tue Apr 05, 2011 6:23 am

As I have seen that the infection MK1 and MK2 have failed their own bio-objective:survive and multiply...I have further increased its deadly potential to be more...successful.

Same as the MK2,it can infect and convert any material into its own by splitting the electrons and particles it has,bit by bit but in the nanoscale it counts more than a million at a time. Although material is selective and uncontrollable,it has a hunger for bio-tissues,living things and materials alike.Water acts like a fuel to their sluggish-like movements and hydraulic systems for projectile weaponary.

I plan to strenghten them with the power of reverting their lost tissues.It can now turn itself into any material at its will.That also means that it can potentially hide as a rock while on the ground and trip victims,capturing them afterwards.

The victims always seem to be armed and quick to avoid capture,the infection MK3 has been taught using brainwave transmitters that use up a lot of power,however it is the only way to communicate with the deadly beast.The brainwave transmitter is safely in the core of the main base to secure its safety.A bio-hazard outbreak would occur if the device was tampered and the infection would be on the loose,uncontrollable until a new transmitter has been created.Back to the subject of armor,the infection can create hard shells using its flesh by compressing with hard force to form a barrier.Nerves are disabled to withstand pain and are re-connected when the muscles are relaxed.

Tentacle bio-prints are removed as it can easily be cut.The range of infection has dramatically decreased but its endurance has been the cover of its mistakes.Powerful thrusts under the infection's body help it jump towards its victims should there be an ambush to set.

I have also grown its instincts to blend into the background and wait for the right moment to leap onto its victims for conversion.Traps are underway on the hallways of my base should that daring fox try to infiltrate my compound labs.The trap is nothing more than a dot of infection disguised with shiny,metallic paint that creep up where you least expect it.The foot.Many bio-organisms always set their eyes ahead,vertically upward,left and right.That will be their mistake.It will also be their last.

Finally,the production of the MK3 was much slower than the MK2.Analysis shows that its reproductive sub-organs have lost much energy as they are reserved for the leap function as well as the ability to camoflage.

--Bio-weapon department (Dark Jandroy)

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PostSubject: Re: Bio-weapon data files: Infection MK3   Fri Apr 08, 2011 8:44 am

So now it has the ability to hide and grow a shield!? HAX! DX
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